//Sprite Config Files - by [00]Hotman //640+ resolution only //weapon sprites dimentions 176*48px //dmg icons in danger.spr 64*64px //name res.sprite x y dimx dimy 212 //selector top screen in weapon6.spr selection 640 select 0 0 176 48 //little tabs top screen in common.spr bucket1 640 640hud7 168 72 20 20 bucket2 640 640hud7 188 72 20 20 bucket3 640 640hud7 208 72 20 20 bucket4 640 640hud7 168 92 20 20 bucket5 640 640hud7 188 92 20 20 bucket0 640 640hud7 208 92 20 20 //danger icons in danger.spr dmg_poison 640 danger 128 0 64 64 dmg_bio 640 danger 128 0 64 64 dmg_chem 640 danger 0 0 64 64 dmg_drown 640 danger 64 0 64 64 dmg_gas 640 danger 0 64 64 64 dmg_cold 640 danger 64 64 64 64 dmg_heat 640 danger 128 64 64 64 dmg_rad 640 danger 192 64 64 64 dmg_shock 640 danger 192 0 64 64 //numbers in numbers.spr number_0 640 640hud7 0 0 20 25 number_1 640 640hud7 23 0 20 25 number_2 640 640hud7 47 0 20 25 number_3 640 640hud7 70 0 20 25 number_4 640 640hud7 95 0 20 25 number_5 640 640hud7 119 0 20 25 number_6 640 640hud7 144 0 20 25 number_7 640 640hud7 169 0 20 25 number_8 640 640hud7 192 0 20 25 number_9 640 640hud7 216 0 20 25 dollar 640 640hud7 192 25 18 25 minus 640 640hud7 210 25 13 23 plus 640 640hud7 223 25 17 23 //ammo related thus in ammo.spr suit_full 640 ammo 224 0 32 32 suit_empty 640 ammo 224 0 32 32 suithelmet_full 640 ammo 192 0 32 32 suithelmet_empty 640 ammo 192 0 32 32 cross 640 ammo 224 32 32 32 c4 640 ammo 128 32 32 32 //cstrike specific icons in ctrike.spr divider 640 640hud7 240 0 2 40 defuser 640 640hud7 32 148 32 32 stopwatch 640 640hud7 144 72 24 24 smallskull 640 640hud7 72 25 12 12 smallc4 640 640hud7 84 25 12 12 smallvip 640 640hud7 96 25 12 12 buyzone 640 640hud7 96 148 32 32 rescue 640 640hud7 64 148 32 32 escape 640 640hud7 128 148 32 32 vipsafety 640 640hud7 160 148 32 32 flash_full 640 640hud7 160 25 32 32 flash_empty 640 640hud7 112 25 32 32 flash_beam 640 640hud7 144 25 16 32 //half-life related files. Like trainmoving etc.in train.spr train_back 640 train 0 0 48 48 train_stop 640 train 48 0 48 48 train_forward1 640 train 96 0 48 48 train_forward2 640 train 144 0 48 48 train_forward3 640 train 192 0 48 48 //kill icons in kill.spr d_knife 640 kill 192 0 48 16 d_ak47 640 kill 192 80 48 16 d_awp 640 kill 192 128 48 16 d_deagle 640 kill 224 16 32 16 d_fiveseven 640 kill 228 64 32 16 d_flashbang 640 kill 192 192 48 16 d_g3sg1 640 kill 0 16 48 16 d_glock18 640 kill 192 16 32 16 d_grenade 640 kill 224 192 32 16 d_famas 640 kill 0 48 48 16 d_galil 640 kill 0 32 48 16 d_m249 640 kill 192 160 48 16 d_m3 640 kill 192 48 48 16 d_m4a1 640 kill 192 96 48 16 d_mp5navy 640 kill 192 64 32 16 d_p228 640 kill 228 32 28 16 d_p90 640 kill 192 176 48 16 d_scout 640 kill 192 208 48 16 d_sg550 640 kill 192 144 48 16 d_sg552 640 kill 192 112 48 16 d_ump45 640 kill 0 0 48 16 d_usp 640 kill 192 32 36 16 d_tmp 640 kill 0 64 32 16 d_xm1014 640 kill 192 224 48 16 d_skull 640 kill 224 240 32 16 d_tracktrain 640 kill 192 240 32 16 d_aug 640 kill 144 240 48 16 d_mac10 640 kill 102 240 42 16 d_elite 640 kill 54 240 48 16 d_headshot 640 kill 0 240 36 16 //aiming reticules and crosshairs in various sprite files autoaim_c 640 crosshairs 96 0 24 24 top_left 640 top_left 0 0 192 112 top 640 top 0 0 256 112 top_right 640 top_right 0 0 192 112 left 640 left 0 0 192 256 right 640 right 0 0 192 256 bottom_left 640 bottom_left 0 0 192 112 bottom 640 bottom 0 0 256 112 bottom_right 640 bottom_right 0 0 192 112 horizontal 640 horizontal 0 0 256 32 vertical 640 vertical 0 0 40 256 top_left2 640 top_left2 0 4 256 172 top2 640 top2 0 4 256 172 top_right2 640 top_right2 0 4 256 172 left2 640 left2 0 0 256 256 right2 640 right2 0 0 256 256 bottom_left2 640 bottom_left2 0 0 256 172 bottom2 640 bottom2 0 0 256 172 bottom_right2 640 bottom_right2 0 0 256 172 top_left3 640 top_left3 0 0 6 6 top3 640 top3 0 0 6 6 top_right3 640 top_right3 0 0 6 6 left3 640 left3 0 0 6 6 right3 640 right3 0 0 6 6 bottom_left3 640 bottom_left3 0 0 6 6 bottom3 640 bottom3 0 0 6 2 bottom_right3 640 bottom_right3 0 0 6 6 radar 640 radar640 0 0 128 128 radaropaque 640 radaropaque640 0 0 128 128 // end of file.